

At the top of the stairs to the right is a turn-stone matching puzzle. A leveled sword can be found behind the waterfall. A room with a cascading waterfall has a drawbridge across it, but it is pulled up. The following corridor is home to several draugr, one of which holds the key to the door beyond. Also, on the left side there are two more coffins that can be opened by activating a handle located on the wall next to each one of these coffins one of them has a draugr, and the other one a skeleton. The entrance to that room is located around the corner, through a coffin controlled by a handle next to it. Before heading down the wooden stairway to cross the room, on the right side is a window to another room. Igniting the oil by shooting the hanging lamps, or otherwise igniting the oil via Flames-based spells or the Fire Breath shout, puts an end to these archers. In the middle of the stairway is the path leading to the next room where several skeletons are in an oil pool. At the top is a master-locked door with an expert-locked chest holding leveled loot. The next room holds a spiraled stairway, with a water trap at the bottom where a lowly adventurer drowned in its depths. The first chamber contains the spell tome Oakflesh as well as a number of draugr. Wilhelm will give the Dragonborn the Sapphire Dragon Claw as a reward, which is in fact the claw that Wyndelius was searching for in the barrow and thus is the key to unlocking its treasured depths.īack in the barrow, the room opposite Wyndelius' quarters contains the door to the main chambers with the combination being moth, owl, and wolf (this can be seen on the claw in inventory).

Leaving the barrow and returning to Wilhelm with the journal will satisfy his curiosity and bring the mystery behind Shroud Hearth Barrow to a close, as far as Ivarstead is concerned at least. With Wyndelius' journal in hand the objective "Investigate Shroud Hearth Barrow" is completed and a new objective presents itself. Killing him reveals that he is no more than a mere man in the guise of a spirit, further evidenced by the special potion found on him and confirmed by reading his journal. Once the correct combination of levers is pulled, the gates will open across the way and the path that Wyndelius took can be followed. Wyndelius will be waiting, or even sleeping if one remains stealthy, in the next room and must be dispatched. The Illusion skill book, Before the Ages of Man, can be found in this room.
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Upon entering the barrow, the Dragonborn is confronted by the spectral figure of Wyndelius Gatharian behind a barred gate wailing, "Leave this place!" Once he departs, a room with a series of levers is encountered opposite where he appears. Though the ghost never comes into town, the townsfolk would be grateful if the Dragonborn investigated the barrow. The town of Ivarstead has been haunted by a ghost from Shroud Hearth Barrow. This quest can be started either by checking with Wilhelm in the Vilemyr Inn or just exploring Shroud Hearth Barrow.
